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Baffled By the Obsession With Pretend-Business Games March 20 @ 9 PM source

theodp writes "Newsweek's Daniel Lyons confesses to being mystified by all the people tending to their virtual farms and virtual pets on Facebook. Even stranger, he says, is their willingness to spend real money to buy virtual products, like pretend guns and fertilizer, to gain advantage in these Web-based games. Pretend products are a serious business, estimated to grow to $1.6B next year, and have captured the attention of economists and academics who view the virtual economy as a lab for modeling behavior in the real world. Still, Lyons can't help but question whether the kind of people who spend hours online taking care of imaginary pets are representative of the rest of the population. 'The data might be "perfect" and "complete,"' says Lyons, 'but the world from which it's gathered is anything but that.'"



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Bruce Bueno de Mesquita Uses Games To See the Future March 19 @ 8 AM source

parallel_prankster writes "Bruce Bueno de Mesquita is a professor of politics at New York University and a senior fellow at the Hoover Institution at Stanford University in California. In his new book, The Predictioneer (The Predictioneer's Game in the US), he describes a computer model based on game theory which he — and others — claim can predict the future with remarkable accuracy. The website also has a game page where he provides an online version of the game and information on how to play." The (semi-paywalled; may need to register) New Scientist has a story on de Mesquita, too; a snippet: "Over the past 30 years, Bueno de Mesquita has made thousands of predictions about hundreds of issues from geopolitics to personal problems. Overall, he claims, his hit rate is about 90 per cent."



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Can You Fight DRM With Patience? March 18 @ 12 PM source

As modern DRM schemes get more annoying and invasive, the common wisdom is to vote with your wallet and avoid supporting developers and publishers who include such schemes with their games. Or, if you simply must play it, wait a while until outcry and complaints have caused the DRM restrictions to be loosened. But will any of that make game creators rethink their stance? An article at CNet argues that gamers are, in general, an impatient bunch, and that trait combined with the nature of the games industry means that progress fighting DRM will be slow or nonexistent. Quoting:
"Increasingly so, the joke seems to be on the customers who end up buying this software when it first comes out. A simple look back at some controversial titles has shown us that after the initial sales come, the publisher later removes the vast majority of the DRM, leaving gamers to enjoy the software with fewer restrictions. ... Still, [waiting until later to purchase the game] isn't a good long-term solution. Early sales are often one of the big quantifiers in whether a studio will start working on a sequel, and if everyone were to wait to buy games once they hit the bargain price, publishers would simply stop making PC versions. There's also no promise that the really heavy bits of DRM will be stripped out at a later date, except for the fact that most publishers are unlikely to want to maintain the cost of running the activation, and/or online verification servers for older software."



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Bethesda Unveils New Co-op Dungeon Crawler March 16 @ 12 AM source

Bethesda Softworks took advantage of the recent Game Developers Conference to take the wraps off a new game called Hunted: The Demon's Forge that they're partnering with development studio inXile to create. It's planned for the PC, Xbox 360, and PS3, though no release window has been set. It's a third-person action game with a swords & sorcery setting, and it features two heroes as they fight their way through monster-filled dungeons. The game is designed such that two users can play together online (no split-screen), each controlling one of the heroes. ShackNews summed it up thus: "From what I saw, Hunted rolled up ideas from a number of different games to create its modern reinterpretation of the dungeon crawl. There was the raw action appeal of wading through waves of goblins, spiders, and related denizens. The skill system and weapon upgrades bring in the character development side from a role playing game. And the co-op design with its warrior and archer dynamic introduces the reward of playing together like an MMO."



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BioShock 2's First DLC Already On Disc March 15 @ 9 PM source

An anonymous reader writes with this quote from 1Up:
"Trouble is brewing in Rapture. The recently released Sinclair Solutions multiplayer pack for BioShock 2 is facing upset players over the revelation that the content is already on the disc, and the $5 premium is an unlock code. It started when users on the 2K Forums noticed that the content is incredibly small: 24KB on the PC, 103KB on the PlayStation 3, and 108KB on the Xbox 360. 2K Games responded with a post explaining that the decision was made in order to keep the player base intact, without splitting it between the haves and have-nots."



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GDC: AFK Interactive Brings the MMO Experience to Your Phone (PC World) March 12 @ 11 PM source

PC World - Some of you World of Warcraft addicts may be familiar with Blizzard's Armory app for iPhone that lets you keep track of your character and guild, and generally blurs the line between your online and offline world. Running with that same concept is AFK Interactive, which has created a mobile development platform that will bring similar functionality to all kinds of mobile phones, including "dumb" ones.

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Sony Begins Selling HD Movies On Its PSN March 12 @ 2 PM source

itwbennett writes "Sony on Tuesday 'rolled out the ability to buy HD movies from the PlayStation Network,' writes blogger Peter Smith. Sony claims they're the first service to offer HD titles to own from all six major movie studios. Smith runs the numbers on 'standard' pricing for titles ($19.99 for new releases; $17.99 for older movies), file sizes (ranging from 4 GB for Zombieland to 7.5 GB for 2012), and resolution (720P as far as he can tell)."



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OnLive Plans On-Demand Streaming of Video Games (NewsFactor) March 12 @ 12 AM source

NewsFactor - In a move to shake up the online gaming industry, OnLive has announced PC and Mac versions of its on-demand, instant-play games will roll out in June during the E3 2010 show. Here's the rub: Gamers don't have to buy a console, and they can get broadband speeds.

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OnLive gaming service to launch in June (Macworld.com) March 11 @ 6 PM source

Macworld.com - We’ve talked about the glory and promises of OnLive in the past—it’s the online gaming system that promises to let you play your favorite games whenever, wherever, and on whatever device you want. Now the gaming revolution has a street date, too: June 17, 2010.

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MySpace upping ante in online social games (AFP) March 11 @ 2 AM source

MySpace on Wednesday began courting videogame developers as it moved to capitalize on the booming popularity of playing games online at social networks.(AFP/File/Nicholas Kamm)AFP - MySpace on Wednesday began courting videogame developers as it moved to capitalize on the booming popularity of playing games online at social networks.


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