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Multiplayer Games Spotlight
1 Unification Wars

Gaming Glossary

Browse the glossary: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0 1 2 3 4 5 6 7 8 9

C:

Camper:

Player who hides in a safe place taking down the enemy as he approaches without placing himself in any real danger, and keeps this spot for as long a he can.

Client:

In computer terms, it's the opposite of the server on a network. For gaming, when you connect to a multiplayer game that someone else is hosting, they are the server and you are the client.

Clipping:

The act of removing graphics that move outside the player's logical line of vision. When badly implemented players can see thru solid objects from certain angles.

Color Depth:

The number of distinct colors that can be represented by a piece of hardware or software. Color depth is sometimes referred to as bit depth because it is directly related to the number of bits used for each pixel. A 24-bit video adapter, for example, has a color depth of 2 to the 24th power (about 16.7 million) colors. One would say that its color depth is 24 bits. 32-bits color is 24 bit color with 8bits for the alpha channel.

Console:

A computer designed with the sole purpose of playing games. Often sold without keyboard.

Cut-scene:

Cinematic sequence, displayed without the interaction of the player. The scene is typically shown to tell the main plot line and is often displayed outside of the game engine.

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