Gaming Glossary
C:
Camper:
Player who hides in a safe place taking down the enemy as he approaches without placing himself in any real danger, and keeps this spot for as long a he can.
Client:
In computer terms, it's the opposite of the server on a network. For gaming, when you connect to a multiplayer game that someone else is hosting, they are the server and you are the client.
Clipping:
The act of removing graphics that move outside the player's logical line of vision. When badly implemented players can see thru solid objects from certain angles.
Color Depth:
The number of distinct colors that can be represented by a piece of hardware or software. Color depth is sometimes referred to as bit depth because it is directly related to the number of bits used for each pixel. A 24-bit video adapter, for example, has a color depth of 2 to the 24th power (about 16.7 million) colors. One would say that its color depth is 24 bits. 32-bits color is 24 bit color with 8bits for the alpha channel.
Console:
A computer designed with the sole purpose of playing games. Often sold without keyboard.
Cut-scene:
Cinematic sequence, displayed without the interaction of the player. The scene is typically shown to tell the main plot line and is often displayed outside of the game engine.
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