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Multiplayer Games Spotlight
1 Unification Wars

Gaming Glossary

Browse the glossary: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0 1 2 3 4 5 6 7 8 9

S:

Shoot-em-up:

Action game with extreme focus on shooting down enemies. Sometimes used to describe 3D-shooters and often refers to more abstract games using third person perspective.

Simulation games:

Games focusing on realism. They simultate the real life coutner part of the game.

Sound Card:

The card that processes audio data on a PC. It's often a PCI card, but it can also be USB or FireWire based. Or it can be built into the computer's motherboard.

Source code:

The instructions describing to a computer what to do. Source code is compiled to create an executable binairy.

Spawn:

The event of someone or something appearing in a game.

Splash Damage:

Damage that is given off from an indirect hit. An example would be if you were near an explosion, you would get hurt, but not as much as if you were in the middle of the explosion.

stfu:

shut the fuck up (rude)

Strafing:

Side-Stepping: A term used in gaming to mean moving side-to-side while facing one direction.

Strategy games:

Games focusing on commanding troops and typically dealing with resource shortage. Strategy games may be divided into: Real-time strategy games and turn-based strategy games.

Subwoofer:

A special speaker that plays only low frequencies. A subwoofer gives a speaker system a BOOM BOOM. It can be placed anywhere on the ground, even under a couch, and still be effective.

SVGA:

Short for "Super Video Graphics Array." It's a set of graphics standards designed to offer greater resolution than VGA. SVGA supports 800 x 600 resolution, or 480,000 pixels. The SVGA standard supports a palette of 16 million colors, but the number of colors that can be displayed simultaneously is limited by the amount of video memory installed in a system. One SVGA system might display only 256 simultaneous colors while another displays the entire palette of 16 million colors.

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